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I tried playing as a Warrior: just like on the previous map, the level of troops in ambushes, quest armies, etc., doesn't depend on the difficulty level, as far as I understand. So, at least the main hero can be leveled up more by fighting neutral creatures. Everything is fine – after the labyrinth, he reached level 21 almost immediately, but: the hero's stats clearly don't match his level. For example, defense is 0(!), and the rest are the same. This is the result of reducing stats on the Path of Outcasts. So, fighting neutral creatures that have grown in strength during a month of wandering in the labyrinth becomes, to put it mildly, difficult – there are no spells, and randomness plays a big role – no matter how hard I tried, I couldn't make him a Master of Mind. As a result, all the efforts to get "Slow" in the labyrinth were in vain. I think the idea of reducing stats on the Path of Outcasts is not a good one, or you need to reduce them not completely – after all, before the stats are reduced, the hero levels up quite well...