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Gallicij
19.04.2013 Gallicij (blue, necro, Galthran) def The_ (red, Dungeon, Shakti) JC 146
At the respawn, 4 external dragon dwellings were found. 2 were taken in the first week. One more each on the second and third weeks. GO 10+ archers or 100+ mages, chose mages but only got out on the fourth week, from the home Dragon Utopia a red orb, in the army 26 ghosts, 900 gr. skeletons and 5 angels. After speed-boosting before GO in the center, I found red, Shakti was speed-boosting at a Dragon Utopia. Attacked the scout hero with a strong army, a surrender followed.

Added after 55 seconds
20.04.2013 Gallicij (blue, Conflux, random, Grindan) lose The_ (red, Stronghold, Crag Hack) JC 226
First week. In the main, birds were placed in the fort, in the Village Tower I started building the guild. At the respawn, 3 Dragon Fly Hives were found. 3 Griffin Conservatories, 2 Dragon Utopias, 5! external firebird dwellings and 1 external psychic elemental dwelling.
Second week showed what kind of scout I am. At the respawn, another external psychic dwelling and a bird dwelling were found. Better late than never)
Grindan mastered Earth, took Fire, and from a Pandora's Box got all Air magic.
Third week. Broke through GO 100+ thunderbirds at 132, in the center took a Fountain of Fortune, Book of Air, and a Shield of +4 all, sat on a secondary hero in the center to replenish mana, secondary swamp, upgraded 34 ducks there. Also, Crag Hack appeared in the center, I clearly outmatched him in stats, not far behind in army. If I had mana I would have attacked, but he disappeared into the darkness and I returned to the respawn for the Dragon Utopias, and my wonder scouts meanwhile found a third Dragon Utopia at the respawn, another Conservatory, and a Book of Earth.
Fourth week, after farming the Dragon Utopias I dug up 2 red orbs. Playing against Crag Hack with his spell power of 10 and mine of 38, this is obvious trolling) but they gave me Wings. Having full control, stats, and Wings, I chased Crag Hack around neutral respawns for three weeks. Without Logistics and Pathfinding, it was impossible to catch up( (why I didn't go to his main I don't know myself) I wanted to catch Crag Hack before he dug up a red orb since I had Armageddon for 2.8k and Implosion for 3k. 2 rounds should have been enough for victory. (the bears would have survived after Armageddon) In the end, on turn 226, Crag Hack sits in a castle on a neutral respawn where I could reach with Dimension Door. I was very afraid there would be an orb there and then he couldn't be killed. There was no orb there. There was a Cape of Velocity. Even though I had a Lightning Bolt left for 1k damage, there was clearly nothing to kill 21 Behemoths with(( GG
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21.04.2013 Gallicij (blue, Conflux, random, Luna) lose The_ (red, Rampart, Kyrre) JC 116
Started the game right after finishing the second one, played for about 12 hours, maybe that took its toll. On the first day, a spread of 6 heroes. A bird dwelling and 2 Dragon Fly Hives discovered. On the second day, 3 external air elemental dwellings and another 5 Dragon Fly Hives scouted. Then a Dungeon village is found, a brilliant plan is born — forget the air elementals and portal the birds. By the end of the week I realize I have nothing to take the bird dwelling with. No army, from magic only Luna with her Fire Wall. Realizing I messed up by not collecting the air elementals, I surrender.

First game:
The respawn gave rather scarce army, one Griffin Conservatory, one Dragon Fly Hive, one external Manticore dwelling, but on the first day I break through the Dwarves for a Pandora's Box, it gives 30 upgraded Harpies. I decide I'll carry everything with them now, but as practice showed, they are quite useless in the second week. In the end, I left them all in the Conservatory, got out to the center on turn 131, and after hesitating for a very long time, I came up with the brilliant plan to take the Dragon Utopia in front of the opponent. I thought he wouldn't be out soon, and I started mining for speed-boost, but even if the army had been at GG level, there was no chance against 22 ghosts and 1k upgraded skeletons. First time I see an opponent leaving the respawn with such an army.

Second game:
Now that was exhausting, really exhausting. We played in two sessions, 6 hours and 12 hours. Among the pleasant things at the respawn: one external Magic Elemental dwelling, one external bird dwelling, several hives, 4 Pandora's Boxes. I got out to the center on turn 126, the opponent got out a day or two later and immediately got showered with stats. I was less lucky — Books of Water and Captain's Hats on my way. In the end, losing significantly in magic and also in army, I decide to eat the neighboring respawns. After exhausting flights, I still don't find a red orb, but there is a Cape of Velocity, and that won the game. You can't tell everything that happened in this game. It was an excellent match.

Third game:
One of the best layouts. Three external Unicorn dwellings, two external Dragon dwellings (taken on the second day with the horses). Three Griffin Conservatories, as if ordered, next to the main castle a level one, then a level two, and a max level one. 5 Dragon Fly Hives. Too bad the opponent surrendered at that moment.

Thanks for the excellent games!:smile54:



Added after 38 minutes
22.04.2013 angry russian man (red, Tower, Neela, dragon) lose The_ (blue, Dungeon, Shakti, Shakti) 2sm4d(3) 125.

First week: The respawn gave a very small one, but there was a level one Griffin Conservatory as if ordered (decided to attack hoping for luck, if it had been a level two, I would have restarted). Next is clearing the external Minotaur dwelling. The guards are upgraded Horned Demons, as luck would have it there were 44 of them. I leave 60 Troglodytes and almost an angel there). But in the end, those Minotaurs won the game. I take the first castle — swamp, burn two Dragon Fly Hives and exit via pathfinding into the treasure zone. In the Citadel, 1234+portal, didn't have enough money for Minotaurs, Luna didn't reach the Sandals of the Saint one MP short =(.

Second week, I break through another direction, take Rampart, along the way a couple of upgrade crypts, return to my home castle, leave scout heroes running, and they meet the opponent. I see 200 Gremlins, 7 Mages, 20 Gargoyles, 15 Golems, stats 3-6, a hero with 5 mana. I turn Shakti around, run to catch the opponent, don't make it in time, the enemy attacks me himself, but already with 5 upgraded Naga. My lineup: 15 Minotaurs, 1 Angel, 10 Medusas, 11 Eyes, 80 Troglodytes, 6 Harpies. The entire battle is won by a single Angel, immediately crashing into 220 Gremlins, not letting them shoot while the rest approach, Stone Skin on the Angel. Second turn, the Angel is finished off by combined efforts, I cast Slow on the Nagas so the Minotaurs can hit them first, get a Slow in response =((, meanwhile the Troglodytes kill all the Obsidian Gargoyles that were trying to block the shooters, I bring the shooters out for a direct shot, the Harpies hang around the Mages preventing them from shooting. The Gremlins kill 2 Minotaurs with the direct shot, another two are taken by the Mages, but Heal the next turn on the Minotaurs and they crash into the Gremlins, leaving 40 of them. The opponent simply didn't manage to block them. A surrender follows.

Thanks for the interesting game!

Can't manage to make it a separate post =(

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