Something feels a bit dull on Hv these days, but I watched the ending and it gave me a reason to share this :p. A clear demonstration for those who fear Warlocks, showing why Necromancy was nerfed. Skill and a road junction that prevents a quick encounter are the keys to success. Even if you bring Pyre with an equal amount of gold as your opponent, it's still impossible to kill 1.5k skeletons.
And in Warlocks, even without Necromancy, the undead are among the top-tier factions.
Well, in Warlocks, Necropolis dominates due to the ability to start with Galthran and guaranteed 3 full stacks of skeletons, and due to the vampire upgrade. In Soda, without Necromancy, Necropolis isn't even a viable faction.
Although I agree that Necromancy generally unbalances the game, and I prefer the Warlocks version.