18.04.2013 Scorpiona (red, Caitlin, Ciele) lose Ayauhteotl (blue, Rampart, Kyrre, Kyrre), spider, 135
111-114 - Fun start. On day 111, second hero and in the tavern Gervulf with a ballista, where the pleasant moments successfully ended. From the Castle, 1 road, both mines blocked by 20+ Diamond Golems, the only wood pile behind 50+ Earth Elementals, no gold. By day 114, not a single dwelling built, and only just managed to hire 3 heroes. And the guards are all conveniently Master Imps and Master Centaurs. The road leads to the underground, near it I find a Centaur nest. Army became ~45 Centaurs and 7 Dwarves. I station Kyrre and a scout with Dwarves near the underground entrance.
115-116 - I break through the guards, and finally find wood piles. I run further along the road, beat various small blockers and resource guards, Centaurs start decreasing again. I reach a fork, the road down is blocked by Master Gremlins, I turn left, and see a native town. The map teases - here are unpleasant guards so you take losses, and now here's an army replenishment. I build Dwellings 1000 and Elves.
117 - I take a secondary, under it art+morale and a few resources behind Serpent Flies + Griffin Conservatory. But that's not the priority now, with such development I clearly need to take a risk and run to visit the computer. I buy Centaurs, around 45 again, beat Gremlins, scout the area, find 2 surface exits. The guard of the nearest one is again Master Centaurs, but what can you do. I beat them, emerge, on the other side are Faeries and a Pegasus nest sticks out. Lucky me. I dive back without breaking the Faeries, so the computer doesn't suspect anything. I don't build the Citadel at home, troop transport is more important.
121 - I hire a native hero in the secondary, buy Centaurs, bring them to Kyrre - got a decent stack, about 70. I beat the Faeries, run along the path. Good girl Kyrre, she made it. I sit in the computer's Rampart, there's a Dwelling 1000, Mage Guild and 1+3 in the Fort. The computer could have prepared better, of course, but it's still beautiful. I buy Centaurs, upgrade them. I buy a spell book, has Slow and Shield, and again no gold.
122 - I hire Roland in the captured Castle, run to scout along the road. It leads to the Rocks. Kyrre hires Elves, beats Halberdiers for a chest and gold, grabs Sulfur, runs back to the underground and gives troops to the scout, he breaks through the second surface exit. There's a Swamp to the left, a Portal to the right, and Grass below.
123 - Torgrim came to take back his Rampart. Kyrre transfers troops to Roland, I beat Torgrim (he has defense 9, clearly Shield+4). Torgrim with Double mana and a spell book, took out 4 of my Elves and ran away. Meanwhile the scout runs to scout the Grass, there's a lookout, I see Grindan with a full buy of 1-6 and Conflux.
124 - Grindan kills my scout (he also has a shooter at 60), and runs towards the underground. The task is to distract Grindan, steal Conflux, build Birds. Kyrre with the army starts running that way. I emerge with another scout from the underground, dive into the Portal. Roland rides to the Rocks with 1 Master Centaur, there's a computer secondary (Citadel) with 1 Centaur. Epic battle, glorious victory, our guy has 2 hp.
125 - Grindan breaks the guards near the underground, but doesn't manage to take the chest. Torgrim is riding to the town-Citadel with 1-4 Dwarves. I attack with Roland (nothing to buy in the Citadel), but there are 3 Dwarves, not 1. I shoot him, he shoots me. I hire another hero, finish him off, Shield+4. I see an external market, very handy. On the other front, I steal a chest from Grindan and dive back into the Portal. Kyrre is still approaching.
126-127 Grindan got offended, jumped into the Portal, killed the scout, rushed into the darkness and disappeared without a trace. Kyrre sneaks up to Conflux, and barely makes it on day 127, takes it. Low on Mercury, I buy 14 Elves and 20 Centaurs at home, recapture the Mercury, full trade, Birds are built.
131 - Hire 4 Birds, see a Dragon Fly Hive behind Liches, beat them, take the Dragon Fly Hive, Maximus, -25 Centaurs and Faeries. I pump Earth magic, with a scouting view I see that I can reach the red player through the Swamp. Professional gossip Gervulf (wherever he goes, there are Thieves Guilds) reports that things are bad for the red player, although Ciele shines with decent stats. I ride Kyrre towards the Swamp, hire a scout in Conflux to capture the Cloak +2+2. I think about how to also get the Griffin Conservatory. I bring growth from home.
132-133 - I bring the Cloak to Kyrre, take 2 Naga Banks for her, move troops to the scout in the underground. I think about the chain for half an hour, I need to take art+morale (since it's negative), wood, the Griffin Conservatory, unite all troops, bring the army to Rampart, upgrade the Elves and Centaurs, bring the Shield, and move all this to Kyrre.
134 - Surprisingly it worked, though Kyrre started moving on 20 seconds. I run into the Swamp, stats are decent, has Slow and Mass Shield, army is 160 Master Centaurs, 28 Grand Elves, 2 Angels, 4 Birds, and 12 Wyverns.
135-136 - Scouts take the computer's Citadel (there's 2000 gold and a Castle), Kyrre runs to the red player's respawn, takes another Dragon Fly Hive (8) along the way. I build a chain for transport from Conflux, build a Citadel there and plan to build a Castle.
137 - Kyrre finally reached the journey's goal, there at the Castle are a Castle and Ciele. I attack. Ciele has very good magic stats (11-11), but only level 1 magic and very few troops: 6 Cavaliers, 1 Black Knight, and a handful of Pikemen-Archers-Swordsmen-Griffins.
Thanks to strong fliers, I win.
Thanks for the game.