- The battlefield will be 8 by 10 squares.
- Heroes cannot be attacked, but they can attack creatures and cast spells.
- “Dynamic mode” – this mode gives you 10-15 seconds to move your creatures.
- In the “tactical phase,” both sides – you and your opponent – must position units on the first two rows of the battlefield.
- Initiative order will determine which monster moves first; this will depend on its initiative level or on spells cast upon it.
- Each monster attacks in a slightly different way, characteristic only to it—for example, focusing on opponents standing on another line or hitting three units in front of it with one strike.
- The game is divided into 6 campaigns – one campaign for each Faction: Haven, Inferno, Necropolis, Academy, Sylvan, Dungeon. Each campaign contains approximately 5 missions.
- Besides Single Player, MultiPlayer, and Hot-Seat modes, Heroes 5 will include “Duel Mode” and “Ghost Mode.”
- In Duel Mode, players choose a specific hero with a defined army, skills, and abilities and battle on the battlefield over 3 rounds. The player who wins 2 rounds is declared the winner.
- In Ghost Mode, the player is given a “Ghost” that they control during their opponent’s turn. The “Ghost” can explore the map and follow the active player. The ghost gains energy from its opponent, depending on how much territory the opponent explores. The ghost can use its energy to improve six of its skills: haunt, possess, curse, devour, guard, and vision. The ghost can curse the opponent's hero to worsen its parameters. By placing the ghost on neutral territory, the owner of the "Ghost" gains the ability to control neutral creatures if they are attacked by the opponent. P.S. Much about “Ghost Mode” remains shrouded in secrecy…
You should also check out our portal’s preview of the combat system from January 16, 2006