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“And once again, into battle!”

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#16
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Dyrman
No, it shouldn't be too simple, otherwise it won't be interesting.
We could play as the opponent's faction in the next round, then the tournament theme could be called: "Sometimes tempo, sometimes power." I am strongly against giving weaker players an advantage, because to defeat a strong player, you don't need an advantage, but skill. Maps in online games are generated randomly each time; these are just ideas for offline games. I haven't played RTA and don't want to. And killing an opponent within a certain time or surviving for a certain time is exactly what I was talking about when I came up with the theme; there, a rusher gets a point for rushing, and a leater gets a point for winning in the late game (it can also be done without points). Playing with four people is difficult and takes a long time; it's not always easy to find people who can coordinate their time for regular games.
I like the current tournament format, and I don't think it's a good idea to mix it up with RTA or offline features just for the sake of it.