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Rules can't prevent it! I myself have twice found myself in situations where I made 2 double-damage (DD) moves in important tournament games "in the heat of battle" (once on Jebel and once on 8MM6, where only one DD was allowed). Such restrictions need to be implemented functionally, at the code or text file level. Players often break the rules without realizing it, and without any intention. And it's not the players' fault in these violations, but rather the bugs that appear on the map. If I see a path and can go there, I will go there, but there should be a guard or there shouldn't be... spare me from these deliberations by correctly rendering the map. Make it so that I can't break the rules, but just play. Therefore, the players' responsibility should be adequate - and not at the cost of the game (for example, introduce a point system for results, 0.7 to 0.3 instead of 1-0, or introduce "-0.1" for not showing up).
Well, you just formulated one of the goals of creating TE/WT.