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If players exchange game tactics and tricks and apply them in practice, then this is only worthy of respect. That's what Clans are for. And the portal will only benefit from this. That's what I think...
In other words, prohibiting the discussion of a tournament Walkthrough during its course will not prevent Clans members from exchanging ideas about the Walkthrough if the other side does not object. Okay, these are not my problems. Let everyone decide for themselves and choose what suits them. I voted for your option because it is more acceptable than the first. But the question remains - let's say there is a limit of three players. And only two played. Why not take the arithmetic mean of the two, and if three played, then take it from three when calculating? Okay, I don't want to go into details - I will play for my rating, if this is good for the Clan, then so be it.
Added 15 minutes ago AmberSoler;65517
But forging a save is a lie - it's dishonesty. If you doubt it, check it. This is not prohibited.
I agree with everything you wrote. But what if a monster, or not a monster, completes a map once and then suddenly decides to improve and replays it much better. Doesn't he care what the leader will do with his previous reconnaissance Walkthrough? Well, he will find a suitable player for this result who is not participating, he will ask him - throw this save into the final - we don't want a ZERO for the absent player. Who will go against the leader and the interests of the Clan, and also get a free rating? This option is not excluded, although the chance of it may be small. It will be impossible to catch such a substitution and check it, in my opinion, although I may not understand something. This will require comparing the saves at the end of each day between these players. We need to come up with an appropriate punishment for the Clan and the players if someone is caught. And what if the replay was from the very first day?
PS. Just now, the names of the voters were visible under the voting bars. Where did they go? Why did the voting status suddenly change to a closed type?!
PS. I forgot to comment on the third option. If the arithmetic mean of the players is not taken there, then AmberSoler is right - there may be situations where numerous Clans can take advantage and win by quantity - like the Chinese throwing hats! :) And if you take into account the arithmetic mean, weak players are at risk of being eliminated from the Clan.
Therefore, I consider AmberSoler's option to be the most optimal. There is a point in developing it when there are not enough players to make three. There is a choice when there are more than needed. There is an incentive for Clan members to compete so that it is precisely his result that is chosen to calculate the Clan rating.