-How will the AI behave if it encounters an object/trigger with message/question boxes and answer choices, for example, after which a battle will begin? I always do a check for the current player in this case, but is there another way...?
-How will the AI behave if it encounters an object/trigger with message/question boxes and answer choices, for example, after which a battle will begin? I always do a check for the current player in this case, but is there another way...?