At first glance, the layout seemed decent, but as it turned out, it was only decent in terms of money; there was nowhere to get one's meat from — only 2 hives (4+8) and a level 2 conservatory. All the boxes picked up gave only gold and exp. As for the "now-ers," only 2 kents were painted on the first [map], there were also 2 uniques and one elf, but I found them at the very last moment and they couldn't be taken due to blocks. Nevertheless, Kirry experted earth, dug up slow, and moved into the center on turn 122, already with boots and after the stable, but here immediate disappointment awaited me: the only passage further into the sands was blocked by 5+ rusties for 2 boxes. Out of mana, what to do... I turn back.
Cleaned up the respawn a bit, took a few more boxes, brought in a small detachment from the secondary Inferno, and climbed into the level 2 Dragon Utopia; maximum strike stack — 11 vives :smile04:. Came out with 1 angel and 7 vives, but on the plus side, I got a +12 hat and a level 5 hat. By this turn, I had built Mage Guild 4 in the secondary dungeon — there is a Town Portal there; I teleported there, doubled my mana, and burst into the center, flying over the rusties. Shakti was sitting there in the Castle, but without mana; there weren't many troops either, and my own pitiful remnants were enough to cast slow and shoot them down with explosion in subsequent rounds.
Thanks for the game!
I confirm, a very frustrating defeat because I forgot to build the guild; I guess I relaxed too early since I was sure victory was already in the bag.
Thanks for the game.