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Hive Leader 2: Fall of the Empire

#19
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Heroist

Added 17 minutes later
[/U]Here, I remembered something else. The main point is this: on the dark path, you can get the Elven city, and also Grayhill Strike. On the light path, you only get the Elven city temporarily, and Grayhill Strike is completely inaccessible. I removed this because it makes the path too difficult, almost the entire map without a city and the ability to hire caravans. (+ they still won't sail across the sea to bypass the outpost).

I can remove the outpost – that would be logical. But if we follow the plot, the blue city will end up belonging to the Elves/no one. We could, of course, make it neutral – that's a good idea. However, it doesn't change the essence: choosing the dark path gives you two cities. It turns out that being bad is better...=)

So, it would be logical: the humans go to the dwarves and take the outpost with them. Then both paths become equal, with the dark path being slightly easier due to the mages' quest compared to the dwarves' quest. And on the dark path, the Elves' army could be increased, and their aggressiveness reduced. At the same time, Loran won't surrender his castle:)