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#22
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Katrine
I, on the contrary, couldn't bring myself to start the 7th game after playing the 6th. It just doesn't have the same scale.
The epicness of the 6th game is astounding. If you need to move quickly, buy the Flight spell and fly around. :)
By the way, they say that the characters' dialogue changes depending on your reputation. And it's not always about money. You just get a negative reputation at the very beginning by delivering a letter to the priest Baa in the tavern.
But the coolest thing is the Castle with the Cyclops. Oh, they gave me a hard time. It was tough, to say the least.
The 6th game is the best!:cool:
BUT, there are no Flight spells in Sorpigal or the Ironfist Castle, and it's a bit difficult to play at the beginning. In Might and Magic 7, 8, and 9, you start on an island, and then you're sent to do this and that. ;) Before Might and Magic 6, this annoyed me, but when I started playing Might and Magic 6, I started to regret it:D, because back then I didn't have the internet, so I couldn't find any walkthroughs anywhere and had to figure things out on my own. First, I reached the tavern, reduced the goblin and mage population, :D then I went to the Ironfist Castle, got some money, ruined my reputation, stole Nikolai, and then I found out that the jerk had escaped:mad:, I reloaded the game, decided to go to the Oracle, but I didn't make it :) I got killed:( because it's hard to run away from enemies and hide from arrows, and I abandoned the game. :)
That's how it was.