Ah, I'll be defending the honor of the Faceless Ones of Igg-Shail... but with THESE Faceless Ones, everything is fine. NO STICKY TEXTURES. It's perfect! 1-0.
The animation of the Faceless Ones is PERFECT (except for their movements, which are copied from the Dark Elementals, of course). 3-0.
Adagio, people from heroes6.ru are unhappy with you:
I may be wrong, but what difference does it make how the drawings look? More precisely, what difference does it make how well they are drawn if it doesn't affect the models themselves? Or does Adagio think that if the drawings don't look the way he wants (I personally liked them), then the models in the game will be blurry and ugly?
Secondly, my personal opinion is this: the project's concepts are also a very important part of it, a kind of reflection of the developers' attitude to the work. At worst, it's an aesthetic issue... These images will appear in the game (bestiary, hiring window), so I would like to see content at the level of the initial one (an example of an excellent drawing, done with care: just look at the amazing light and shadow, the consistent color scheme, the neat execution), otherwise there is too much contrast. Although, I think that in comparison with the introduced city screens, the images of the League of Shadows are just a small thing, as they say. In general, I don't understand this attitude towards concept art, especially this question:
I may be wrong, but what difference does it make how the drawings look?
If a person is complaining that the basic and upgraded models are so similar, then you understand how that sounds.
About the similarity. Most of the upgrades in "Heroes" are similar to the originals, so it would be extremely stupid and inappropriate for me to complain about it. Which I didn't do.