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Heroes of Might and Magic IV Duel Tournament: "Honor and Blood"
If you play on this arena, it needs to be refined, in my opinion. Nature and Barbarians are clearly the underdogs; Nature benefits from portal monsters and, consequently, their scattered placement, while Barbarians suffer from a lack of magic (a level 1 spellbook doesn't save them, although it's better than nothing). And Chaos is clearly the leader due to the absurd experience gained from Megs and Goblins (4 Megs = 5 Dark Knights; there are more Goblins than dead Ifrits – it's not serious). It would be good to balance this somehow, especially considering the random race selection.