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First Snow

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#429
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=Stinger=(red, Tower, Solmyr, Kyrre) def BlooDy)DriVeR(blue, Tower, Torosar, Shakti) JC 125

On D1D1, Kyrre arrives. I find 2 external dwellings of mages guarded by lots of flies. Gargoyles are not built. On D1D2, I hit the flies, losing half of my archers, but that's still cannon fodder, since 3 Dragon Fly Hives and a Naga external dwelling are already visible. Next, I find more Dragon Fly Hives; roads to the secondary heroes are blocked. Kyrre runs around collecting chests and stat boosts; scout heroes secure artifacts and gold. There is an external market. GO - a pack of Archmages.
End of week one: Nagas in the Citadel, Kyrre with Wisdom and Armorer, 2 mage external dwellings, 1 Naga dwelling, 1 archer dwelling; a Pandora's Box with 35 Golems is taken, which helped with the Hives — the first has 8, the second has 12 Wyverns. The third Hive also has 12, and the fourth has 6.
On D2D2, Kyrre is at GO; a scout hero also took a Griffin Conservatory with 3 Angels.
On D2D3, mage upgrade. I break through GO, losing Angels and 9 Wyverns, take the central Inferno, a Dragon Fly Hive with 4 Wyverns, and find a passage to the opponent.
With a scout hero, I pick up Anti-Morale and a Pandora's Box for Kyrre with 20K experience; I get Earth Magic and expert it, also getting Offense.
D2D4 - I attack the opponent's GO — a horde of Scorpicores. No problem with Oil; behind the GO, lots of Minotaurs guard a Sword +12; I take it as well, stopping at a crossroads.
On D2D5, I guess wrong on the main's direction, kill a couple of scout heroes, but the opponent capitulates. Kyrre: 22 9 11 (50), 28 Archmages, 26 Wyverns, 1+1 Obsidian Gargoyles, 80+ Archers, Oil.
Thanks for the game.

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