Why start with the seventh day? Can't you do it in 12 days? Or what's the problem?
It's possible, it might even be possible to do it in eleven days, that's why I want to try. In the current attempt, I didn't quite collect the artifacts correctly on the sea.:)
So far, all the main problems were before the seventh day, you know I'm looking for the limits...:eek:
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Here's a version for twelve days.
You've probably already read it, but let the other participants of the tournament take a look.
In my old playthrough, I captured the Chaos Fortress during the eighth day. At that point, it's not possible to build a Volcano Crater (an Ifrit spawning structure) in the Fortress because the Thieves' Guild hasn't been built yet, so the Ifrit option is out, but that's for the better because the Thieves' Guild is much better; they sell Mana, crossbows, and acid. On the same day, you can buy a Nature hero in the Fortress; he will immediately level up to the second Nature skill and can board the ship on the same day, which means he can start sailing to the Barbarians on the ninth day. The distance to the Barbarians is 70 steps, with the landing point near the non-sea-faring hero (Nature). The hero's movement range is 25, which means he will sail on the ninth and tenth days, and at the end of the eleventh day, he will land, and by the end of the twelfth day, he should capture the Barbarian Fortress.
I think the Nature hero should be able to handle the Gargoyles if he's pumped up with Mana. He can find a field with a tunnel, enter it, and the Gargoyle will naturally be covered in slime (I have one vial). Then, try to block the path with summoned Satyrs and somehow summon Fairies, give them speed, the Satyrs will cast Morale on them, after which they will easily defeat everyone. Keep buffing the Satyrs while they are being attacked; if necessary, use Immortality on the Nature hero until the Fairies defeat everyone. In general, I think it's possible to hold out in any case.
I took the Nature Fortress with Solmyr, one Vampire, and two Ghosts; it was easy there, the Vampire devoured everyone (so, there will be no difficulties in this case).
Sandro with the Sextant has a movement range of 40, so starting from the eighth day, he will reach the shores of Life through the vortex by the end of the tenth day (the path is approximately 104 steps), and he will reach the Fortress with the Medusas at the pier during the eleventh day; he should be able to handle that, and then there doesn't seem to be anyone particularly difficult to fight, so the twelve-day version with (Nature Hero 2) is very realistic.:)
I still think it's possible to complete the save in 11 days, or even in 10, but we'll see.:smile16: