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#4105
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KobRa_RR

So, here's the breakdown: balanced maps: MirrowMap, 8mm6(a), 6lm10(a), Anarchy (in my opinion, as I haven't played it much), 8xm12 (with a 200% starting bonus, but to a lesser extent).
Unbalanced maps: #1 - см-ка, #2 - Punic, #3 - Mininosta, #4 - "balance".
#5 - Jebus (to the least extent).

см-ка - yes, it's also at the top of the list of unbalanced maps, but at least there's a chance for a comeback if things go badly.
8mm6a - this map is 50/50; either you're lucky, or your opponent is, and the game becomes one-sided. The most common example is one player having a terrible road network or simply nothing, while the other starts developing stats of 20 and control by the beginning of the 3rd week. The map isn't fully revealed yet, and theoretically, there's still something good for you somewhere, but in reality, it just turns into a slow and depressing game of catching up, which in 9 out of 10 cases still ends in your defeat, but takes 2.5 times longer than Punic. I've formed a pretty clear impression of this pattern. In Warlords, I remember playing it a lot at one time - I would have 3 games in a row where I felt completely hopeless. :smile32:

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