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Heroes of Might and Magic IV Duel Tournament: "Wisdom and Luck"

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#143
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The long-awaited grand finale against the indomitable! :smile13:

Bagpipe #1
It was the beginning of the sled era. Havr - host. I manage to plan the finale well with two crusaders without defense and resurrection. The tactician had mass exorcism, the mage had a book of life. In battle, the heroes stand behind the peasants and archers, the rest crush Havr's magic army. With my two exorcists of highest morale, nasty tricks are not scary! Bow to the sleds.
He Who Must Not Be Named (Academy) lose CTPAHHuK (Haven) 0-2

Now it's my turn to host. No more than 15 minutes for preparation. Now it's harder. I try not to think too much. I study the artifacts. I see there are no dispels, cancels, or exorcisms. I restart twice for this reason. No more restarts. Hope only on the sleds!

Bagpipe #2
Sleds are available! I enter the finale without immunity on the sledder. I'm already preparing to throw my whole army at the devils killing him, but they don't show up. With various ice bolts from VCs and spheres from BDs, I spoil the life of Havr's heroes and the sledder does his job! On the second turn, wolves eat the enemy tactician. A second bow to good magic!
He Who Must Not Be Named (Necropolis) lose CTPAHHuK (Preserve) 0-3

And here it is - victory is near! Once more, sleds and 0-4!

Bagpipe #3
Sleds are available again! I relax, go into battle light. And then hop! Havr also ends up under the sleds! But this time Havr manages to cover himself with morale, and me with oil and other foulness. Expecting Havr's simple surrender in the last fight, unprepared for such resistance, I proudly throw the battle and put a taboo on sleds! Never again! The end of the sled era!
He Who Must Not Be Named (Academy) def CTPAHHuK (Academy) 1-3

Bagpipe #4
And here they lie again on the respawn in the book of life. I want to. What if it works out. The first two times were so good! But the memory is fresh. I go another way! With the bow of accuracy and a level 4 book, I really want to make a mage for a safe teleport of gargantuas and a berserker on the enemy army. And that's exactly what happens! In the first round, efreets end up under berserker, and in the second, gargantuas teleport behind the enemy army from where they first take down the efreets with DB, and when they are ready to do the same to Havr's last hero, Havr thanks for the games :)
He Who Must Not Be Named (Asylum) lose CTPAHHuK (Preserve) 1-4

Thank you, Havr, for the grand finale! Good luck in future tournaments. Thank you, Zubr, for the tournament! We had a good beating indeed :)

The Bagpipe has played! :smile44:
Beat everyone! :smile49:
Life is a success! :smile54:
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