Then a somewhat idiotic question arises: is the attacking player obligated to attack? Does he have the option to demand a draw or a rematch from the defending player, with the defeated army being disbanded and a subsequent ransom paid? The absurdity lies in the fact that shackles prevent anyone from escaping – meaning they have to fight to the bitter end, and there should be only one winner... but a situation arises where both players know that everything depends on the first attack, and they just stand there and wait. The defender says: Attack, you initiated the attack. And the attacker says: I don't want to, I'll lose... The defender asks: So, what are we going to do? The attacker replies: I don't know.
That's why I started this discussion to clarify things...
Here, either he pays a ransom, retreats, or fights if he wants to.
The opponent can defend, and the attacker must choose one of the three options. If he doesn't want to fight (attack the units that have defended), the game will automatically load. He attacks without shackles and dismisses the entire army except for 11 pegasus and 8 ducks. If he doesn't want to pay a ransom or retreat, he fights. No one is obligated to chase him on the battlefield. Once again, the opponent can stand still and skip turns. And the attacker is obligated to attack if he doesn't want to; otherwise, he dismisses his army, removes the shackles, and attacks the opponent. And the opponent, in his turn, will dismiss his losses. This is a completely standard situation...