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Sylvan Elves versus Demons.

#42
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Umka:
1. If I had known that such a situation would arise, I wouldn't have approved taking the "Native Lands" skill. If an elf spends 6 skill points on Logistics and takes "Skilled Summoning" with Fire Warriors, he will already be level 11. In a battle with a demon, the following can happen: Imps will drain mana, and only one useful skill will remain - "Native Lands."
2. You can reduce the skill point cost for Logistics by upgrading it to Advanced and then taking other skills. Or you can take "Keen Mind." In this case, the hero will move before the Imps and push them back with the "Hive" ability. Consequently, before the Imps' turn, the hero and Furies will have time to attack them with the "Hive" ability, as well as the Archers and Druids.
3. Choosing Education instead of Druids is original, at least because one doesn't contradict the other. You can, of course, skip it. The main thing is to make sure that you don't run out of mana in the battle with Jaleb. Leveling up Druids instead of Archers or Dancers is a good idea. For Jaleb's Ballista, our Archers are just cannon fodder, and, of course, Blades are no match for Druids. The only benefit of Archers is that they can help take down the Imps before they are shot down.
4. I deal with the dogs in the first week the same way I deal with Archdevils - I go around them through the forest. Dire, of course, starts quickly, but there must be at least some rules of decency. :)
5. What level is your hero at the end of the first week, and what level does he reach in the second week on this map?

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