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HoMM3 HD is a mod (add-on) for the game Heroes of Might and Magic 3.
The longer the game, the more delays, and as a result, more tardiness and other issues.
Tardiness and other issues have always been a manifestation of indiscipline. And the conclusion strongly resembles a joke about hare logic.
The phrase "no time for games"
is dominant not only when it comes to delays. This phrase is a hegemon in its own way. And no timer can fix this situation.
2 minutes is also a solution, but in my opinion, it is much less effective than a chess timer. With 2 minutes, the time is reduced by decreasing the number of battles, chains, etc. But with a chess timer, the time is reduced by the duration of the battles as well. And since battles are, for the most part, much less intellectually stimulating than maneuvering on the map, the content of the game with a chess timer is higher than with 2 minutes.
2 minutes was said off the cuff. But there, I wanted to emphasize the correctly chosen tournament formula by the organizer on an M-map with a 4-minute limit. And why other organizers went for increasing the turn limit. And the WT timer has a small additional nuance - a buggy quick action. How much time does this bug save?
In my opinion, there is a problem with a player who inadequately correlates the speed of his actions with the amount of tasks he takes on.
Why is that? The intensity and skill of the players are comparable. So why then attribute the external factor to the disadvantage of one?
If a certain action takes a very long time, which is now in short supply, then this action should be abandoned. If a certain strategy requires such actions, then a different strategy should be chosen.
Abandon it in favor of what? Abandoning something for the sake of abandoning it is an even more meaningless action.
And what is the criterion for "fairness" here? And why not take another criterion?
Equal opportunities to repeat the action for as many people as possible. What other criterion? And for what purpose?
I am saying that, considering all factors, both game-related and organizational, a chess timer has more advantages than disadvantages.