Just like in club tournaments, because nothing gets done there. But they are held very rarely. And online – it’s a different story. Online, much more time is wasted on no-shows, late arrivals, disconnections, misunderstandings, and other disorganization – but this is considered "sacred," and no strict organizational hand interferes here.
Therefore, the timer issue is important for online play as well. Quite a few players have stopped playing Heroes, stating that they "don't have time for games." For example, I can no longer manage games that last 12 hours, while I can easily play a game that lasts 4-6 hours.
But that's not the point. Let them set a time limit of 2 minutes per turn. The last M200 tournament had a short limit and there were no disputes about it, and many people played. So, what prevents other organizers from setting short limits in tournaments? That would be an indicator. Otherwise, they will say, "the organizer decided so." Let the organizer decide, and not hide behind the opinion of a random sample of random people. Everyone will supposedly be in equal conditions, but that's not the point.
There is no Tower problem, no Inferno problem, or Gurney problem. There is a problem with the player who needs to make 600 clicks in 2 minutes to achieve a goal, while another player needs only 30 clicks to achieve the same goal.
If a certain action requires a lot of time, which is now scarce, then this action should be abandoned. If a certain strategy requires such actions, then a different strategy should be chosen.
And for the umpteenth time, I say that a fair timer
You see, Rebel, I'm not saying that your arguments are wrong. The points you mentioned really do exist. And I'm not saying that a chess timer has no drawbacks; it does.
I'm saying that, considering all factors, both game-related and organizational, a chess timer has more advantages than disadvantages.