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HoMM3 HD is a mod (add-on) for the game Heroes of Might and Magic 3.

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#1911
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rebellious
It takes into account, due to its infinite time.

What does it take into account?! The fact that you can start a battle and then decide to continue it later? Or that you can spend half an hour thinking about the next move? Or that you can spend an hour using a single ballista without any skills and a harpy to grind 100 zombies for a handful of resources?? Why should your opponent pay for this with their time?? Don't make me laugh. The future (or rather, the present) of the game is with a timer.
rebellious

It seems I've explained it. It's just that no one wants to delve into the details. And the thought of having to deal with a clumsy timer doesn't please me at all. It's one thing to fight a hundred zombies with 85 starting gremlins, and another to fight 120 troglodytes. The first will be in a time crunch from the start of the game, while the second will accumulate minutes. And the already weak Tower might end up being completely sidelined because of the timer.

If you usually play Tower against Dungeon, then you don't need to answer further. For example, in Warlords, 4000+400 is enough to play Tower, and in general, it's much easier to fight with normal ranged units than with slow melee units.