It was also described in detail by the player R55Max and myself that the WT timer does not take into account the different game situations of different players at all.
I don't understand what's wrong with carrying over unused time to the next turn. After all, it's because of this feature that the timer was called a chess timer. For me, carrying over unused time is an obvious plus and a desirable feature.
The time for the first turn can be set much higher - combined with the carry-over, this is also an obvious plus and a desirable option.
I perfectly understand that a fixed bonus to the battle does not take into account the situation of the battle. However, firstly, it takes into account the frequency of battles, and secondly,
we can set a bonus, for example, of one hour per battle - and this will be practically equivalent to stopping the timer in the battle (we must not forget that the unused bonus is deducted after the battle), or we can experiment and find an adequate bonus that does not allow the player to relax.
With this bonus to the battle, this timer can no longer be called a WT timer.
I really don't understand the indignation and dissatisfaction of R55Max and yours.
And besides, the timer is optional.
And no religious beliefs prevent me from implementing a timer bonus of one action per squad in battle.
Added after 36 minutes
I noticed the following bug (feature?). When trying to sell artifacts (in any city), the following image glitch appears:
I will need to fix this in the SuperPack_Rus package...