Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
I didn't say anything about Light because your statement about it doesn't raise any questions; Light is usually a given for Elves, especially against Necromancers. As for the difficulty, I play on Veteran with humans in the original Heroes 3.1 on random maps or in duels. There's no need to belittle opponents you don't know personally or haven't played with, and therefore don't know their abilities. Personally, I find this character development very reliant on a lucky combination of skills. If there's no mentor and good skills don't appear, the game will be lost, while the methods described here allow for any scenario.
You guys can argue, and whoever wins will be right. Ramzez, do you think no one knows about your summoned swords and crystals? :D It's a bug in the game, and you're taking advantage of it (and these spells are still hard to find or require a spellbook, but neither is readily available, and summoning is only available to Dire Ele, with a small chance for others. There are many risks in this tactic, so it doesn't justify itself!:smile42: