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#48
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yes, if there are no mages or decent archers guarding, there's a chance to build a chain of three heroes; I'm trying to do that.

Added 8 minutes later
if possible, I try to do it quickly.

What is this "chain of three heroes" you're talking about? What's the purpose? And where is your Wing in this chain?

And how are you going to take down the mages in the beginning of the second week? Well, I have fire warriors and an archer with a wasp swarm. What does Wing have for the battle in the second week: tactics, increased starting turn speed, attack? I understand that you know how to play Wing better, but something doesn't quite add up; what can Wing do in the second week?

Although, I'm much more interested in who Wing can defeat without losses in the first week. Without buffs... Add to the list: peasants of all types, any zombies, unupgraded skeletons, unupgraded level 1 gnomes, unupgraded and blue golems, unupgraded goblins, unupgraded imps. I think that's it. Did I forget anyone?