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A program for calculating the strength of the guard on random maps in Heroes of Might and Magic III, called H3CalcGuards.

#39
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I think that after the information about the strength of the guards is published, the program formally just speeds up the game. Yes, it creates an advantage, just like HDMod. Personally, I would use it in the 1st battle out of ~20, where it really makes a difference.

Added after 44 minutes
Using the "Garkulyator" will be much faster, in my opinion, if instead of the strength of the monsters, you choose a template, zone, and strength from the settings. Simply, not everyone even knows what strength is in which template/zone, and digging through rmg.txt during the game is sad.