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Current questions and answers regarding the map editor.

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#2217
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The problem with a regular strike lies primarily in the fact that the game doesn't understand how to execute it. Therefore, it defaults to the attacked creature's cell and then moves the "hero" to the same cell, playing the animation specified in the editor. As a result, the Archdemon ends up standing on the attacked creature. Unfortunately, I don't know how to fix this at the moment...

Whatever