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Current questions and answers regarding the map editor.
Ugh, screenshots are tricky. Let's try explaining it in simpler terms. You select your hero with a left-click, then go to the left panel (ObjectPropertiesTree) -> Shared -> Character. In the list that appears, select the desired character (this will be both the model and the animation at the same time). You might need to go a bit further, specifically to Animation, and add additional animations to the right list; the main one should be "cast." But you'll need to clarify this based on which specific model you're using.
Yes, but if you're creating a hero in the form of an archdemon, it's fine to create a casting animation without problems. But how will he perform a regular attack? That's what I didn't understand when I tried to create such a hero.