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#898
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Dyrman
I was developing my hero, putting in effort, honing strategies – I was simply nurturing my main character, and then suddenly he becomes an enemy! It's completely absurd!

If the main hero is killed, it means you've already lost (but even then, there's a chance to escape, to negotiate). That's how most battles are structured. Losing without a fight is even more frustrating, and it's not due to strategy – it's just that you met...
:smile30:

P.S. Technically, this is feasible :)

Okay, what if, as an alternative, there's a battle first, and IF you win, then the probability is calculated.
If this transition occurs, the experience remains. But what about the army? Should it remain as it was initially, or should it become the starting army?
Or should we just forget about this idea altogether? :)

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