Either the objects need to have their priorities reset (this is, in my opinion, somewhere in data.pak), or an impassable area for the AI needs to be created around them; otherwise, they will keep trying to interact with the object until they do.
I mean, I make the object enabled, i.e., nothing will happen, and the AI will just run past it. And only ONE – the fifth player – glitches on it when passing by....
Added 1 minute ago
it seems like it somehow has a life priority set on it. But I didn't do that, for sure.
Added 47 seconds ago
and can someone explain how the Mask of Justice works and what principle it uses?