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Hive Leader

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#58
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That's why you need to put a REALLY STRONG guard on the teleporters - either try to defeat it (losing some of your troops) and teleport, or walk. :D

Okay, then I'll add a two-sided structure there.

I also noticed a possible bug with the cutscenes.

Yes, I've noticed that too. I'll put a rock there. It's also in the cutscene of the battle with Nicholas, but it turned out to be a mess, and I need to make it look good with the main cutscenes.

the computer doesn't use call-to-arms spells.

And here, I don't know what to do. Actually, it sometimes uses the rage buff on units. Once, it even seemed to scare them. Why it doesn't do it, I honestly don't know. There are plenty of call-to-arms spells in the cities, and it will definitely have a couple in its spellbook.


As for the continuation, I don't have that much time right now. I will release version 1.1.0 on this map (there was only one small problem), and then I will start working on the second map. I have almost the entire design ready for it, and all the "features" are written down in a notebook.

Thank you for the kind feedback.

Whatever