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Okay, so many comments. I'll try to answer everyone.
First, let's start with the hardcore players who are playing the game on version 1.0.0.
- The location of the Mountain Brother is displayed incorrectly in the hints.
- The Mountain Brother is the key to unlocking the eighth Orc town and the Human outpost.
- If you befriend the Necromancers, there's no point in destroying their town, only Nicholas.
Now, regarding those who played map 1.0.2:
Only the difficulty level was made easier.
In version 1.0.3, the following was fixed:
- Many hints. The exact location of the Mountain Brother, the Dwarf Mines + hints directly during the quests.
- You can't hire skeletons from the outpost. This was a serious bug.
- Ctrl was incorrect; there's another key, I think Alt or Shift, to highlight objects in blue that can be interacted with. This bug is also present in version 1.0.3, but there are too many hints there to make a mistake.
- The champion in the arena doesn't move on Recruit and Warrior difficulty levels; on Hero difficulty, he often casts Frenzy and Hypnosis.
Now, let's summarize.
Since there are those who enjoy playing on 1.0.0, I couldn't think of anything better than to release TWO versions of the map: a simplified and a difficult one. Thus, all bugs will be fixed + hints will be added to all versions, but the difficulty level will be different.
Thank you.
Added 2 minutes ago
Oh yes, and about the bright screen. You killed Nicholas, and the day has come!!!
Added 17 minutes ago
Okay, I've uploaded the hard version. Now, only the difficulty remains from version 1.0.0. With hints and explanations, I think it will be easier to play.
And the Mountain Brother is just a monster = most comments are about finding him. No wonder he says he doesn't like being disturbed.
Added 11 minutes ago
==============
Now we can move on to the discussion.
It would be good to link the ability to enter the Dungeon with the death of Nick, because I went to him after already occupying all the towns and gathering a set of Sar-Issa. It wasn't difficult to defeat the Necromancers, but otherwise, maybe while I was dealing with Nick, the Barbarian from the last castle could cause some trouble.
You could give Nick the "Armor of the Forgotten Hero". In general, I think the "dad's" complete set should include: a club + ogre shield, a cloak + necklace + lion's mane, and the Armor of the Forgotten Hero.
1) This is still a secondary quest. It cannot be linked to the main one, as it would be illogical in the plot.
2) Yes, we can think about the set. Besides the angels fleeing from the outpost, we can come up with something else.
If this campaign is for the next level, you should give the hero a boost, so as a bonus, you could give +5 to defense or attack of your choice.
1) It will be too weak. The hero already has super skills for large stats, if you noticed :smile20:
Another wish - it would be nice to somehow reward curiosity in the mines, for example, put a one-way portal next to the Tree of Silvana (the mines are no longer relevant at this stage of the game) or a small quest, so that it would make sense to go there.
1) Yes, the Dungeon should have more interest. But this will be in a future update.
The most interesting thing on the map without the ability to hire a second hero is the second hero.
1) The map is medium in size. A second hero will make it too easy, IMHO. :smile52:
Putting a strong army is pointless )) then everyone will try to kill it like LAW.
1) No, LAW is the king and god, I haven't reached the point of copying him yet.
2) But regarding the army - as an option, many, many troops guarding something, but add a quest with Death Knights, who will appear only if you befriend the Necromancers and kill Nicholas. Their quest will be, for example, to collect a set of Dark Artifacts, in return you will get them in your army. And with their ability to kill any guard, it won't be difficult.
===================
Thank you all again. I'm glad you liked my map.
Added 4 minutes ago
PS: damn, I want to play it myself =)))))