Skip to content

Taking of the Necropolis [COMPLETE EDITION]

User Avatar
#80
Auto-translated
Let me throw in my two cents.

First of all, what's the point of writing strategies for SoD without an army from the third hero? It's understandable with Swamp, where there's a penalty, or with Rampart, where losses are acceptable. But for Castle, why waste resources for no reason? Secondly, if you don't have an upgrade for archers, you usually build a Mage Guild, at the very least you can count on the shooter, especially with Caitlin. Strategies should probably have some practical purpose.

And then, of course, the rats will come running and start shouting about offline mode, but in yesterday's game on Jebus Cross, I took a utopia on turn 116 with Castle, and on 117 a second one with capturing the center. While you, with your strategy (even with perfect play), often won't even start fighting properly until turns 115–116. Do you feel the difference?
Земля нуля.
Все в ней нулево и кукольно.