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The Sylvan faction is the only interesting aspect of this game (at least, since I joined). Without it, there would be no intrigue. The last two rounds were unsuccessful, which is why the Mafia lost. In any case, thank you, Haven, for your support :).
The experiment with revealing roles gives the town even more of an advantage, unfortunately. However, the voting round was successful. I was pleased that there were no inactive players in the game (again, since I joined). Otherwise, such a vote would only have benefited the Mafia. Another interesting idea is the random assignment of roles to the game factions. Thank you to the GM, my team, and Haven for the game :)! Although some members of the Mafia should have been less emotional.