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Today I want to tell you about another old but magnificent map that I have just finished playing: "Titanic Pride". By the unanimous opinion of veteran players, it is rightfully considered one of the peaks of "Heroes" map-making and is included in all collections of the best maps.
So, back in 1999, Jason Russell created the "Prides" trilogy:
Titanic Pride: Episodes I, II, III
Angelic Pride: Episodes IV, V, VI
Devilish Pride: Episodes VII, VIII, IX
(and announced The End of Pride: Episode X, however, unfortunately, nothing is known about the fate of this part: it was probably never released).
Essentially, these 3 maps are a complete campaign consisting of 9 story episodes. The action takes place in one region, but in different parts of it (a general map is attached). For each map, the author also provided a description and very sensible, useful Walkthrough tips; there are almost no spoilers, but reading them helps avoid serious mistakes and prevents getting "stuck"; the most important goals and what needs to be done (as well as what should NOT be done!) are listed for each stage.
In terms of nature, the map is a combination of the best features of an RPG, a quest, and a strategy game.
Brief description from AG.RU:
Size: XL
Dungeon: yes
Heroes III Version: RoE (The Restoration of Erathia)
Map difficulty level: 5 (impossible)
Number of opponents: 3
Victory condition: defeat the hero named Graven
Defeat condition: lose the hero named Theodorus
Description: This map is the first part of the "Prides" trilogy. Gunnar, a high lord, intends to become the ruler of the whole world. Unfortunately, Gunnar has no sulfur, which prevents him from hiring dragons. Therefore, Gunnar sends his brother, Deis, to search for sulfur in the dungeon. On the surface, Gunnar is opposed by King Graven and his angels, but fortunately, the wizard Theodorus quarrels with Graven and thereby plays into Gunnar's hands.
By the way, perhaps it was from this map that the epic debate began about whether titans rule: :D
The King has been bragging all day that HIS Angels are the best in the Land.
Theodorus has had enough and decides to leave the King and seek a solution to prove that HIS Titans are better!
From the very beginning and throughout the first episode, the player's heroes are separated and act independently in 3 locations: Gunnar sets up his Dungeon, exploring the surroundings, Theodorus escapes from King Graven and finds a temporary asylum in the swamps, and Das must make a long journey through caves and by sea to gather a decent army of golems and find a way to reach Theodorus.
Having started the Walkthrough of this map, I became completely immersed in it and could barely tear myself away: the gameplay proved to be so exciting! Each stage consists of completing many separate small and large tasks, which are different for each hero. Although there is little story text, almost every day turns out to be packed with events, and the player is not bored at all! The depth of the map's design is so profound that it evokes indescribable admiration; I can say "Hats off!" to the author's talent. The AI heroes act surprisingly sensibly—furthermore, the author used only the capabilities of the standard "The Restoration of Erathia" editor, and there is no talk of any WoG scripts: all control is organized only by events and border guards of different colors.
The only thing players might reproach the author for is the "boring" visuals, on the level of standard maps and campaigns, but by today's standards, this is "not quite right": spoiled players love "prettiness."
In the first episode, the player's heroes start from zero, with no army, no spells, and no artifacts, but gradually their strength grows, and when the long-awaited meeting occurs at the beginning of the second episode, they exchange spells and artifacts, and the game becomes easier. And when the heroes learn Town Portal and Dimension Door, the pace of the game will increase rapidly, and there will be little left until the finale!
In one place, one can do better than the author suggests: instead of Theodorus, you can send Gunnar (mine was an expert in Earth Magic) into the one-way monolith leading to secluded snowy lands, from where he can then easily return using Town Portal. If Theodorus goes there, without Earth Magic he will be forced to tread water until the end of the game—but such an experienced commander would be useful in the main theater of military operations!
After capturing all the Tower towns, my army was supplemented with titans. Figuring that I had now become strong enough for it, I defeated Xiron, although the author wrote that this was not necessary to achieve victory. Having dealt with the Blue, I assessed my strength, decided that I didn't need to "drag it out," and set off to capture Alandria, the king's domain.
After visiting all the obelisks, I realized where the Grail lay, and, after waiting about 3 days since the king's destruction, I dug up the coveted treasure.
King Graven in his last city was defeated on the 4th month, 2nd week, 4th day.
Result: 95 days, 444 points—the score, of course, is not impressive, although all enemies are defeated, all cities are captured, and the Grail is dug up, but this result takes the last, 11th place in my personal record table. However, few maps have given me so much pleasure (which I wish for you too)!

Appendix: land map; the action of Titanic Pride unfolds in the east, Angelic Pride in the north, and Devilish Pride in the west.
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Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)