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DISCUSSIONS on “Rules for online games in HoMM3 and formulas for calculating player rating.”
Firstly, broadcasts are a huge step towards popularizing the game, and any step towards restricting them will inevitably go against the game's development.
Secondly, the broadcast shows not the opponent's game, but your own. The opponent's game is only visible during contact with him or on the explored area. It is not visible how he fights in dungeons, outposts, or other locations, what formations he uses, what magic he uses, what skills and artifacts he has. Therefore, saying that the broadcaster infringes on the opponent's interests is incorrect. The "damage" to the opponent is minimal. Otherwise, why would they ask for two-way broadcasts?;)
Thirdly, if we are talking about a stream, the broadcaster himself is in a not very comfortable position:
a) streaming takes up a significant amount of computer resources, i.e., you need to have a powerful machine.
b) it is impossible to track whether your opponent is watching your stream or not. Therefore, you have to trust the opponent's integrity a priori. This is much more important than the alleged disclosure of elements of his game during the broadcast.
c) a quality broadcast requires increased attention from the broadcaster. This applies at least to some comments on the game, etc. (perhaps the most accurate comment can be given by Tvaryna).
Periodically, when discussing maphack issues, we have a suggestion to introduce mandatory broadcasting of games.
It is also very problematic to introduce mandatory broadcasting. Firstly, the level of development has not yet been reached, so that the game can be objectively called a cyber sports discipline. Secondly, it is unlikely that technical capabilities will allow everyone to broadcast, at least no one should be responsible for the quality of their hardware.
If one of the players, for some reason, does not want the opponent to broadcast, then broadcasting all the same is disrespecting him.
I still don't understand what objective reason the opponent might have to ask not to broadcast the game.
Secondly, broadcasting is a sign of trust and respect for the opponent, because he can watch this broadcast.
And broadcasting is essentially a public demonstration of a one-sided disclosure of saves.
Why disclosure? The game is played in online mode, there is no "practice" or "concentration" here. On the contrary, it becomes a little more difficult to break the rules: you need skill and maybe a second computer.
A player participating in the game is prohibited from watching the opponent's broadcast during the game, and in the event of postponing the game, it is forbidden to watch the stream recorded by the opponent until the end of the game.
It is impossible to track. Unnecessary complication. And again, the streamer is in an uncomfortable position, not his opponent.
I think that rules for viewers are not needed at all. We are not in a kindergarten, after all, to teach someone the rules of conduct. + it seems that the streamer has the ability to moderate the chat on certain channels.
Отдай свои прошлые сны, В сомненьях себя обрети, В бешеном танце душа кружится! Не думай, что будет потом, Здесь и сейчас мы живем, Стань хоть на миг сам собой, слышишь!