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A program for calculating the strength of the guard on random maps in Heroes of Might and Magic III, called H3CalcGuards.

#37
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3 avg. avg+avg.weak+strong
Do I understand correctly that this is one of three options? 1st: avg monsters.
2nd: avg+avg = avg (monster strength on the template for the zone (let's say all zones in Might & Magic VI)) + avg (monster strength when generating the map is chosen by the players (=average) (next to the choice of water, a lot, a little, islands?)).
weak+strong = weak (monster strength on the starting zones on the random map generator) + strong (monster strength chosen by the players (=strong)).
I can't understand what simply "avg" means without a "+"?
That is, 3 chests in Might & Magic VI with average monsters will be guarded the same as on a random map generator on strong monsters?
And in the center on the random map generator, it's strong+strong.
(in rmg zones on the random map generator weakx4, strong) Did I understand correctly?
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