Frankly, I'm tired of discussing this – everything has already been written and rewritten here. I believe that my system, specifically, shouldn't be used for calculating Grail points. There's no need for any aging mechanism in the Grail points calculation. The oscillator proposed by AmberSolero would be suitable. That is, the non-linear part is calculated as I suggested, and the linear part is calculated using AmberSolero's formula, taking into account the significance of the occupied space. Then, we take the arithmetic mean and award the player Grail points. I think you can't come up with a better system for awarding Grail points.
That's what I was talking about – AmberSolero's system (for calculating the GRAIL RATING!), I don't understand why you didn't understand:o. I'm not going to abandon your system at all, and we will continue to calculate the GAME RATING using it as before.
Sincerely, VDV_forever