m42-356-612. Please re-stream if it's not too much trouble.
Opponent's stream:
http://www.twitch.tv/no1_knows_me
Added 31 minutes later
Here's the re-stream:
http://www.twitch.tv/wizardx_576
Added 23 hours 45 minutes later
02.02.2012 Ayauhteotl (Blue, Castle, Cuthbert, Luna) def ~no1_knows_me~ (Red, Rampart, Malcolm, Kyrre) Skirmish 132
The game was laggy and nerve-wracking, heroes wouldn't move, buildings wouldn't build. Don't know how, but on my first turn I take experience from the chest instead of gold. But the scouting revealed the respawn, there's a stable, 2 stacks of archers, a Griffin Conservatory below, Gelare in the tavern, and next turn I'll have the gold to hire him. I don't take a restart, we play.
Week 1 - I break through with Gelare to the Necro secondary town, I take it. Luna is in the tavern behind him. Can't say I've had much practice playing her, there are gaps in my "education".
I hire Luna at home rather than at the secondary, I visit the Knowledge upgrade, and bring crossbowmen to Gelare. I take max crypt(-3 air elementals, 4 faeries, and 1 pikeman), mines, at the gold mine for 90 gr Centaurs I lose all my chaff(20+ spearmen). Near the Necro town there's a portal to Magogs, down the road there's a passage for 50+ Gargoyles. I position Luna next to it, build a chain. At home 1-2 in the Citadel.
Week 2 - I attack the Gargoyles with Luna, take the Inferno secondary, I put a Mage Guild-1 there and in the Necro secondary. No Haste, no Slow, no Bless. But I see a quest artifact behind Golems. I build a Mage Guild-2, nothing useful, I defeat the Golems. Via chain I send troops and the artifact home, for the artifact they give 25 gr Demons. Next turn with a scout I take the gold mine for gr Pegasi, with Loins I break through the Magogs behind the portal(on the other side are Monks and 2 Pandora's Boxes are visible), I send troops to Luna. I take another Pandora's Box with her for Ghosts, there are 45 Gog units. I break into the next area, I see a red stack of Eyes and a red scout. The scout disappears in an unknown direction. I also see that the opponent has set his sights on 1 of the 2 Pandora's Boxes behind the portal, he broke the guard but didn't take it. I take Luna into the Necro secondary, I build a Mage Guild-2 there, Ice Bolt. With Müllich I dive into the portal, I break through the Monks, I lose the pikemen. With Loins I enter the portal, I steal the Pandora's Box - 5k experience, I take the Dungeon town. The second Pandora's Box turns out to be behind 50+ Minotaurs. I position Luna right on the portal with the army(not enough MP to reach the opponent). The opponent checks Luna with a scout and moves the army away. I take the Pandora's Box with Luna for the Minotaurs, there's 15k experience, I expert Earth and Archery, too bad there's no Oil. I send scouts with magic and small armies to scout the territory and kill the opponent's scouts. Luna with 30 mana goes along the path to his castle.
Week 3 - I take all towns except the main one, I kill several of his scouts with mine. I suspect the opponent will have a mountain of Rampart meat, and I'll have to buy back, but I have plenty of gold. The opponent attacks.
Luna 3-1-7-7(30) 40 crossbowmen 16-1-1-1-1 demons 45 gogs.*
Kyrre 2-4-1-1(10) 25 Grand Elves 5 Centaur Captains 50 gr Centaurs 11 Pegasi 23 gr Harpies 7 Dendroids 11 Eyes.
Opponent has initiative. He waits with fast units, the Grand Elves almost halve the crossbowmen. I shoot everything at the Grand Elves, I block the crossbowmen with demons. I cast Bolt at the Grand Elves, 2 remain. Opponent charges forward. Next turn the Pegasi block the gogs, the rest pile on the 1-stacks. The 1-stack demon has 1 hp left, then the 2 Grand Elves move and finish it off. The Harpies slip through to the crossbowmen and hit the demons. I spend all my mana, I kill the Harpies, I halve the Pegasi, but by then the Dendroids are approaching. I buy back with ~7 demons, 15 crossbowmen, and 40 gogs. The weekly growth is already waiting on a scout. All that's left is to buy back, replenish mana, and attack again; the opponent decides not to drag it out and surrenders.
* - I'll explain this setup. I admit it might be wrong, but it's not obvious to me.
1) Why 1-stack demons instead of gogs?
1. They have speed 6 instead of 4. Gogs would hobble for 2 turns to block someone.
2. They're not as easy to kill with magic - gogs would be wiped out even by a scout with Sorcery-1, if he attacked before Kyrre, or by a weak Death Wave, which is quite possible in a Skirmish.
3. With demons, you can take retaliation not only when enemies are adjacent.
2) Why aren't the gogs and archers together?
Honestly, I didn't put much thought into positioning during the game, I just had a vague idea: "in different corners so they don't block both at once, and magic will decide things anyway." Probably it would have been better to put the shooters together and block the crossbowmen with demons and gogs. Although there are 2 "buts":
1. There could have been gr Pegasi, which could have flown right in and blocked both my crossbowmen and gogs(and the damage from demons and Ice Bolt wouldn't have been enough to wipe out a solid Rampart stack in one turn), after which the next turn the remnants would have removed the retaliation from the demons, and the Harpies and Centaurs would have just arrived. Or there could have been advanced Haste on the Centaurs, or basic Haste and basic Tactics with the same result.
2. The gogs would have missed the first turn to approach the crossbowmen, and with a shot they killed ~5-7 Grand Elves, which are quite nasty in Kyrre's hands.
03.02.2012 Ayauhteotl (Blue, Citadel, Terek) def ~no1_knows_me~ (Red, Dungeon, Synka, Grindan) 2sm2c 125
I spend all restarts, opponent didn't take any.
I don't like playing M-map with Citadel, but gsk insisted. However, the spawn was pretty decent, 2 native heroes, enough gold to hire both on 111, Terek is a good candidate for a main, plus 2 Dwarf Cottages were revealed.
111-113 I run around collecting resources, scouting the area, I take a stack of Goblins, I see a passage down the road (as I later understand, to the opponent's secondary) behind 50+ Ghosts or 20+ Diamond Golems.
114 - with gr Goblins and Wolves I take 2 Dwarf Cottages(10 and 15) with Iona and Terek, Terek picks up and upgrades the Log, main is chosen. With a scout I find a passage to the treasure zone, all that's left is to find a passage to my secondary.
115-117 I find a passage to the secondary behind 20+ Lizardmen, I defeat them. The secondary has chests and gold, also a Crypt and a pleasant scouting reveal. I see a Griffin Conservatory, but it's inconvenient to go there, the treasure zone is planned for week 2. I build a Mage Guild-1, I take the Crypt(almost max), I build a chain, at home 1-3 and 5 in the Citadel.
121 - I have enough gold to hire a hero, upgrade the Birds, and almost full recruitment. I bring the troops except the Orcs, Terek goes to the treasure zone, he camps on the Crypt on the Birds.
122 - I take the Crypt, a Pandora's Box behind 80 Golems, it gives 25 Grand Elves, excellent. Next turn I plan to take the Pandora's Box behind the Eyes and the Boots behind gr Ogres, but I see a portal and decide to go there first to see where it leads. I break through the guard(~35 Demons), on the other side are Huts. The portal leads to the opponent's secondary, I figure the town must be very close to it. Terek camps on the portal.
123 - and wouldn't you know it, just at that moment the opponent arrives with a scout and the main army at the portal and starts breaking through what was around it. I come out with Terek, I break through the Huts and attack. There are 10 Minotaurs, 50+ Troglodytes, ~20 Eyes, and chaff. On expert Tactics I position the Elves for a direct shot, I cover them from all sides. I shoot at the Eyes, 6 remain. The opponent slows the Wolves, I'm in a hurry, I calculate the moves poorly, and in the end I Haste them and kill the Troglodytes before the Minotaurs moved from wait. I lose 20 Wolves for nothing. But the next turn I finish off almost the entire opponent's army(-Bird on surrender), only 1 Minotaur and chaff remain. A buyback follows.
I take the Tower secondary, it has a Mage Guild-1. I hire a hero, I buy up the meat, I go along the path and kill 3 scouts. The main camps in the secondary.
124 - I build a Mage Guild-2, Lightning. I head to the opponent's main castle. I enter the scouting reveal, the army there is clearly weak, so his only hope could be magic. Instead of 1-stack Goblins, I split the Wolves into equal stacks and bring 29 gr Orcs from home.
125 - the opponent attacks with a Necromancer with 1-stack Harpies, but Terek kills him with expert Tactics and 1 archery. Then Grindan attacks with the remnants of his army. Despite the Oil, the Birds, 2 stacks of shooters, and Haste, Terek only lets Grindan hit with Lightning once(-2 Birds). The opponent surrenders.
Thanks for the games.