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#114
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Sure, but the developers’ code is too finicky. It’s very difficult to introduce new things. It was written in such a way that it’s hard to make even minor changes.
Oh, I know that feeling all too well... :smile04:
At least the spellbook was well-designed in the second part of Heroes. In the third, they divided everything into elements, and they could have stopped there. The spellbook doesn’t need changes. Perhaps just a few cosmetic adjustments. And you could remove a few spells and replace them with some new ones.
I would change something: spells could be divided not only by difficulty level but also into single-component and complex ones. For example, all cold spells should be complex and require knowledge of the Water and Air schools to learn. Or the same lightning: Air + Fire; meteor shower: Earth + Fire; regeneration: Earth + Water, etc.

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