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RPG based on KOTOR – suggestions and perceptions!

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Darth Saruman;64330
Why invent something new? Let's take the time when Revan was still Revan, and he and Malak had already attacked the Republic...
It's better to set it a few years after the exile defeated Kreia - there are no Sith, and no Jedi either - and then the Force will once again engulf the galaxy)))))):cool:

Added 4 minutes later
Tengro;64333
Aha...
1. Fine, GM council! BUT!
The stats in KOTOR are almost legendary, like in AD&D... Designed for direct control with immediate feedback. The stats in KOTOR (honestly, I've already tried to adapt them for my "home RPG") are NOT suitable for quick calculations. And please don't forget - you WILL be given a place in the Tengro RPG section - the new rules allow it - and what's wrong with 4 (NOT 3!!!) stats? And what about the "mini-stats" aka skill levels? Which you come up with and describe in the first post:)
2. Plot.
Is the KOTOR era absolutely necessary? Wouldn't it be better to set it
2000 years BEFORE Episode 1 of Star Wars? I can help with adapting it to the historical moment...
3. My role - never mind. NOT a Jedi. On principle:)
And NOT a Sentinel (AlexGhost is dancing something joyful)... So... a Bounty Hunter, a mercenary:) And I'm not even asking the GM!
Why stuff all this into the RPG section - there's already a section about KOTOR - it's practically my creation))) Your role - you can even be a librarian.:cool: Plot - KOTOR is definitely the way to go - because it's impossible to imagine what was happening in the Republic 2000 years before the original, and 4000 years ago - everything is already known!:cool:
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