Auto-translated
Jebus is a template with a different gameplay focus.
That's what I'm talking about with this "different gameplay focus."
Imagine two trams, one blue and one red. The trams travel strictly along the tracks and meet at the depot. The red tram leaves first, but whoever arrives at the depot first and collects more passengers wins. That's all there is to Jebus. There are only 4 paths, 2 of which are used at the same time, and it rarely happens that you get to travel on the other two roads, but sometimes passengers demand a tour :D
Linear and boring in terms of gameplay.
The statement that there is a lot of "free stuff" is all relative.
And what is "little"?
And what, in your opinion, is a normal template? XL+U or?
In my opinion, a normal template is 8mm6. At the same time, it is highly desirable to play with a guild rebuild and a timer. The rest is not so important.
And, of course, the mirror match, I've played it several times, and I haven't had to complain about anyone but myself. Well, that's closer to ideal.
XL+U has other problems that raise doubts about its balance.
Jebus is played in fun matches because it is possible to play it in one go.
This is a problem of slow-wittedness with the favorite habit of moving the mouse around the screen without doing anything. The timer punishes for this. If you don't go into the current "high-quality game to show off" mode, but set a normal timer and don't stall, then everything can be played in one go.
You misunderstood my words. The fact that skill is visible in Jebus and that a skilled player will win in Jebus are not the same thing.
No questions
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
За то что нейтралы не бегают за единичкой, для меня это уже стоит того