Balance in Heroes is achieved not through identical conditions for all players, but through a wealth of options for each, and the winner is the one who finds the optimal path within this abundance – that is what skill is. In my opinion, M-200 clearly lacks these very options, and the results confirm this.
But all of this is irrelevant because the organizer makes the decision, and whatever he decides will be the case, regardless of the popularity and likeability/dislike of certain templates.
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