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RPG based on KOTOR – suggestions and perceptions!

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Aha...
1. To hell with you, Mage Guild council! BUT!
The stats of KotOR are based almost on legendary AD&D... designed for direct control with an immediate response reaction. The stats of KotOR (honestly, I already tried to implement them in a "home RPG") are UNsuitable for fast calculation. And I ask you not to forget — you WILL be allocated a space in the Tengro RPG section — the new rules allow it — and why wouldn't 4(NOT 3!!!) stats satisfy you? And a bunch of "mini-stats" aka SKILL levels? Which you invent and describe yourselves in the first post:)
2. Plot.
Is the KotOR era mandatory? Wouldn't it be better
2000 years BEFORE Star Wars Episode 1? I can help with tying it to a historical moment...
3. My role — to hell with it. NOT A JEDI. Out of principle:)
And NOT A CARETAKER (AlexGhost is dancing something joyful)... So... Bounty Hunter, mercenary:) And I'm not even asking for the GM!




"Мы не герои. Мы сильны. Мы упрямы. Мы стараемся соблюдать условия контракта. Но мы не умираем за проигравших." Костоправ


"Мы не поклонники честной игры, если ее можно избежать. Девиз Отряда – максимальная эффективность при минимальном риске." Костоправ