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Shades of Darkness - Discussion

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#91
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I did this on purpose so that the developers would see the interest in their creation, and perhaps, just perhaps, they would continue working on it...
Actually, when it comes to prompting action, it's more likely to be triggered by a lack of demand for the product than by high demand. If there's good demand, why would the developers bother? Their game has already been bought! But if there's no demand, they might start thinking about it.
4 years is not enough. For perfect execution. 8 or 10 years would be ideal. There's no need to rush, and the anticipation should be worth it.
No, it doesn't depend on time. The longer they work on it, the higher the chance of success, of course, but success is still not guaranteed.
And in the case of the sixth installment, no one was just putting on a show; people were really working. "Black Hole" is a small company, and it clearly took them more than two years to create such a large project.
It was clear from the very beginning that the game was aimed at extracting money, that its main selling points were the marketing campaign + visually appealing graphics + maximum simplification of the game to make it as accessible as possible to various segments of the public.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!