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In that time, one can even die))) You can spend 10 years developing a game and not achieve the desired effect, or you can abandon it after 4 years and create an excellent game. It all depends on the developers.
«Black Hole»
But here, the blame lies not with them, but with Ubisoft itself. They should have understood that the company was small and not capable of handling such large-scale development. They could have involved someone else, like Limbic, and then they might have achieved something.
so that the developers could see the interest in their project, and perhaps – continue...
I can say that the developers were counting on this. People would be willing to pay two or three times for this DLC, but only if the project isn't shut down. Then the developers will make something else, and the players will swallow it again. This system is well-known.