.. where did the 31 Cyclops guarding the Angel dwelling come from? It's a regular spawn point, similar to the starting one in the Conquest map, week 2.
It consists of two values.
1. The strength of monsters, set in the options when generating a new map. It can be:
weak,
avg (average, normal),
strong.
2. The strength of monsters, specified in templates for each zone.
It can be:
weak,
avg (average),
strong.
Open the rmg.txt file for the Conquest map.
Find the Monster/Strength column (column BD if opened with Excel).
In our case, we have a starting option of strong, and for our starting zone - avg. In general, it's strong+avg.Set the corresponding value in the program; it's number 4.
All zones with towns count
Look at rmg.txt for the Conquest map again.
Find the Town types column. Check if there is at least one town of any type in each of the zones (the X icon) or a non-empty (greater than zero) value in Player towns: Minimum towns + Minimum castles. In general, look for the presence of towns of a non-random type. Each such non-empty row will be the desired number-value in this column. Thus, for the Conquest map, we get the number 6.
Zones count
The number of zones with the main town of our type. In this case, the guard of the Portal of Glory, consisting of 31 Cyclops, on the second week corresponds to the interval 20-34 for three towns of the Castle type (average 27) or the interval 26-44 (average 35) for four towns of the Castle type, or, in the extreme case, the interval 31-51 (average 41) for five towns of the Castle type.
Thus, you can check the filling of random maps with towns with a small number of towns. After all, you can compare information by viewing the guards of different external buildings.