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A program for calculating the strength of the guard on random maps in Heroes of Might and Magic III, called H3CalcGuards.

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Another suggestion – let's implement a feature where, similar to a single program, the content of the units is displayed when hovering over them with the mouse.

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Wicc
The algorithm behind the program is interesting.

Has anyone delved into the code and figured out exactly how Heroes chooses the number of monsters? Or, based on a large sample of generations, has anyone determined an approximate dependency?
A tourist on HugoLK described the algorithm. I think the authors used it.
Дипломатия - искусство говорить собаке "хорошая собачка" до тех пор пока не найдешь подходящую палку.

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