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Season: "Winter 2012-13". Online games for rating (reports, confirmations, discussions).
01/30/2013 Player (blue, tower, Solmir, Solmir) def unknown1g (red, inferno, Pyre, Pyre), 2sm4d(3), 124. 111. I see 2 genie nests, the path to the Gate of the Underworld, and one of the locations. Let's play. The first genie nest is guarded by 5-9 Storms, so I upgrade my Gargoyle, buy more, and break through with Solmir. 112. I see another barricade. 113. I defeat the genies and find a nice artifact that gives +3 to Might. 115. I defeat the second genie nest. 121. I break through to the Centaurs, go down into the underground, fight the Snipers, and see a Well. 122. I replenish Solmir's mana, and enter the opponent's Dungeon Castle without resistance. 123. Champions 10-19, two steps from the Castle, are guarding Pandora. I think that Solmir, with advanced air units and 8 Might and 5 Knowledge, will defeat them. I was wrong, and Solmir was defeated. 124. I see that Pyre defeated three of the remaining Champions, but didn't take Pandora. I buy an Aine, which had to retreat in 123, take 3 Harpies, and through the Obelisk, I take Pandora. 25 upgraded Imps. I attack Pyre; there are 13 Ogres, 6 Spawn, and 4 Demons. I kill Pyre, and the opponent writes "gg".
Confirmed. I was one tile short of taking Pandora - the Imps decided it. Thanks for the game.